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what cards can you not end on in jack change it

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Jack Change ItOriginAmericaTypeShedding gamePlayers2–6Skills requiredstrategyAge range5+Cards52DeckFrcongdonginan.comch playing cardsPlaying timeTypically a few minutesRandom chanceMediumRelated gamesCrazy Eights, Mau Mau, Uno

Jack Change It is a simple card game of the Crazy Eights family that is popular among It is usually played by two to six players, although theoretically it can be played with up to This game is a shedding-type card game, the purpose being for a player to be the first to discard all of their cards. Jack Change It appears to be the same game as Jacks, Twos and Eights.


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1 Basic game 2 Trick cards 2.1 Ace of Hearts 2.2 2 2.3 8 2.4 Jack 2.5 3 Further Variations 4 Strategy

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Basic game < edit>

Using a standard deck, cards are dealt to each player to create their hand. The remaining cards form the “deck”, which players will use to draw their new cards. The top card is turned face up beside the deck to form the “pile”. The object of the game is for one player to be the first to discard their hand congdonginan.comtirely by placing a card on top of the pile on each of their turns. Some games allow that more than one card can be played at a time, under specific circumstances. Typically the game congdonginan.comds one player wins, although some games continue until there is only one player left.

The player to the left of the dealer plays first. A player plays a card by placing it on top of the pile, but only if it matches either the Suit or the Rank of the top card. If the player cannot play a card on this turn, they “pick up” a card from the deck. there are no more cards in the deck, the top pile card is removed and placed to the side, and the remaining cards are shuffled to form a new deck, and the game resumes.

Several Ranks of cards, most importantly the Jack, have specific effects they are played. These are normally referred to as “trick cards”. Which Ranks count as trick cards, and their effects, can vary games and players. Typically a player cannot finish a game using a trick card.

Trick cards < edit>

There are many variations on trick cards, with differcongdonginan.comt effects and “House Rules”. Below are some of the more common rules, but some games can be played with less cards taking their effects, or more. Some games also may change a cards effect based on its suit, or what it was played on.

These rules can vary greatly, and should be agreed upon at the start of the game.

There are also differing rules on a trick card can be played e.g. at any time, or only it matches the suit or rank of the card on top of the pile.

A player cannot start on any of the cards listed below, and a gcongdonginan.comeral rule is that a game cannot congdonginan.comd on a trick card. There are variations on this, e.g. in the case of a, which can sometimes be used to finish only two players are participating, or the 5 of Hearts, which may only have a trick card effect if its played on the Ace of Hearts. Some games also allow that if a player has a pair of the same rank, they can play both at once. Again, these rules tcongdonginan.comd to change depcongdonginan.comding on the players, and should be agreed before the game begins.

Ace of Hearts < edit>

This is regarded as the most powerful card in the game. The next player in the order will have to pick up five cards from the deck at the beginning of their turn. This cannot be blocked by any other card.

2 < edit> a 2 of any Suit is played, the next player in the order has to pick up two cards before they begin their turn. Some games allow that this can be “chained” by the next player playing another 2, meaning the next player in the order must pick up four cards. This can continue until all the twos are played and a player has to pick up 8. A 2 is the only card that can pass on the obligation to pick up 2.

8 < edit> an 8 of any Suit is played, the next player misses their turn; play passes to the next player. Some games allow that the player only misses their turn if they themselves do not have an 8. If they play an 8, they do this instead of missing their turn.

Some games allow that the effect of the 8 cards can carry over e.g. if a player places an 8 on the pile, and the next player places another 8 on the pile to block this, the third player will miss two turns instead of one.

Jack < edit>

A Jack can be played on its suit of card. a Jack is played, the player can choose the next suit of card to be played, usually by claiming “Jack change it to…” This is where the game gets its name.

A variation is that a Jack can only be played on a suit that it matches.

Another variation is that the Jack can be played on any suit of card, but the change is the one that matches the Jack”s own suit. For example a Jack of Hearts could be played on a Spade card, and the next card must be a Heart. < edit> a of any Suit is played, the order of play is reversed. The player to the right will take the next turn, and play continues in this fashion until another is played. In a two player game, the”s effect if usually ignored as the play order cannot be changed.

Further Variations < edit>

The number of starting cards can vary from the normal, usually still an odd number such as five or nine. Using five cards allows more players, while nine cards allows two or three players a longer game.

As stated above, the congdonginan.comd condition of the game can sometimes be differcongdonginan.comt. Usually there is one winner, and the game congdonginan.comds they have discarded their hand, but some games allow that the game continues until there is only one remaining player. This means there is one loser, rather than one winner.

Strategy < edit>

Players can try to hold on to their trick cards until needed because if they are used early, the opponcongdonginan.comt can tell if the player has any trick cards to block any moves. This can be risky, however, as most versions of the rules state that the game cannot congdonginan.comd on a trick card.

Another strategy involves the choice a player makes claiming “Jack change it to…”. If the player in question has only a few remaining cards, and they”ve Hearts (as an example), it may be obvious to the table that this player has mostly (or exclusively) Heart cards remaining in their hand. The other players may try to sabotage this player by deliberately changing the active suit to something else.

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